Mario and the father of Zelda, Shigeru Miyamoto, told us that he designed his game around a certain emotional experience. Console maker Sony named the CPU of PlayStation 2 "Emotion Engine". Obviously, as the game community understands the importance of emotions in the game, why most games provide players with such shallow emotional gaming experience. Part of the reason is due to the relatively immature game industry. The movie industry has a mature and evolving structure to decide how the director evokes tears in the eyes of the audience, but the digital game industry is still in the process of writing a rule book.
Game designers are familiar with the various games and gaming mechanisms. They can analyze a series of rules and see how they affect each other and how they affect the game. They also rely heavily on an iterative design process to test repeatedly before releasing the game to the public. Do not worry - I will discuss elements of game design in future blog posts. The third and final theme described in this article is content design. This means creating a fictitious world centered on a series of game mechanisms and turning it into what we think. Most of the games on the market have this imaginary element. Think about monopoly, risks, clues, battleships and even chess
People are doing really cool things, and that game is a medium for storytelling. The terrible game of Telltale Games called The Walking Dead is a game version of the TV series. Obviously it has a zombie, so it is incredibly violent and frustrating, but unlike most zombie games you are not just triggering a trigger. This is not a shooting game. This is not a shooting game. In fact, I am using one of a more pure and literary type of game. It is an old-fashioned point and click adventure game. You walk in a static environment, see things, choose things and talk to people. This is the real meaning of this game. To talk with people, and to form human relations. The relationship between the two main characters (a shameless black scholar and a small girl) really influences. In this sense, this is a writer's game.
As an 8 year old child I always want to know how the game works. I always wanted to play in the variable and see how it affects the game. I remember playing the cheat engine for several hours to see what kind of damage I can deal with. It was an explosion! We also examine how certain variables affect the overall outcome of the game. It is just the beginning of my learning and will start actual programming ... but to achieve this, I need to push a bit. After being inhaled for so long, I was restricted for an hour ... I got broken. That day, my mother sat on me and asked me to say, "If you want to continue the game you have to learn how to program first." This is very difficult. I just remember wondering how difficult it is to make a program. So, I am ready to jump in and it really truly fires my butt. Since my father knew about programming at the time, he taught me how to write a simple application in C ++. This is a simple program to print the word "Hello World". I remember running to my mum and showing her that my performance was wonderful! (Maybe this is enough for me to be able to honestly earn game time) She blessed me, but then let me go back. So, I learned how to build something a bit in C ++. The most advanced thing I am doing is a simple web browser. Please enter text and search Google. It took a long time to complete, but I finished it