A teenager based on a violent video game attacks violent video games played by millions of people every day, torn off the animated character, cuts off his head, and a broken body When you disappear from the screen you will spit blood on the screen. Most players spend time playing these games, strengthening hand and eye coordination, and creating harmless competition among players. However, some players of these games may be fascinated by aggressive violent acts displayed in the game, and even show actions learned from game play.
Introduction In recent decades people are concerned about the impact of violent video games on personal aggressive behavior. Some scholars believe that video games have enhanced the aggressiveness of children in particular, but other scholars seek evidence of a ventilation hypothesis that video games are considered to be a safe way to express aggression I insist (Berger 2002). Despite the many theories of the influence of violent video games, there is still a discussion among those who claim there is still.
Anderson et al. (2008) conducted a study to investigate the influence of violent video games on children and adolescents in two different cultures and the results showed an association between violent video games and attacks. Researchers believe that this impact has nothing to do with the level of social physical violence and is seen in both individual and group cultures as this study gave similar results in both US and Japan samples . After studying a large longitudinal study of media violence in children (n = 2,550), Slater, Henry, Swaim, and Anderson (2003) have shown that helical effects related to the effects of violent video games can be observed It suggests. Young people This will increase the interest of young people, hope to gain more violent media and may lead to aggressive growth of young people.
The increase in violence of children is a negative result due to playing video games. There were many violent and aggressive behaviors (gunters) among children playing violent video games around the world. After these incidents, most newspaper articles claimed that the main reason for this case is a violent video game. The impact of violent games is different for everyone. The short-term influence of the laboratory is found to be larger for university students than for women (Bartholow and Anderson 283-290). As older children become higher levels, there is a higher risk of being affected by violent games. Personality characteristics, "adaptive" and "responsible" characteristics, called "nervousness", are low levels (Markey and Markey 82-91). For games, using custom avatars may lead to more aggressive and violent behavior than using general characters (Fischer, Kastenmüller, Greitemeyer 192-195).