Hero's journey: Alice's travel in Wonderland is a story mode that appears in novels, storytelling, myths, religious ceremonies. It was originally determined by American scholar Joseph Campbell's book "A Hero with Thousand Faces". Mr. Campbell discussed this model in an interview with Bill Moyers and later published a book titled "Myth power." This model depicts a typical adventure of a prototype called the hero.
Read all 17 copies of the hero's journey below, take out the first copy of Harry Potter and match 17 chapters to 17 of the hero's journey. I leave the week of work of 4 hours and 17 chapters with 17 parts of heroic journey. Or watch a Pixar movie at Disney's animation classic or hero's journey
Almost all books and movie stories follow a heroic journey. The heroine's journey is the layout of the main events that appear in the story. There are 10 points on a hero's journey, and 10 points are a part of events and some of the hero's life. Flash has all the points of a lifetime journey of heroes. The first point is that the hero shows his social culture and values. The Flash community evaluates families, security, justice, correct mistakes. Lightning never disturbs his powers; he uses them to save people from danger. He decided to find the murder of the mother and to obtain justice. The second point is that the hero is in an abnormal situation when giving birth or being young. The secret identity of Flash is Barry Allen. One night he was not a little boy, but his house was accessed as his own old version as a flash, his enemies were the reverse flush, Eobard Thawne
"Hero's journey" has many steps. The first step of "Hero Tour" is "ordinary world". "Ordinary world" makes it possible to understand and recognize heroes before the trip begins. This step refers to the normal life of the hero at the beginning of the story. Next, it is "calling adventure" and the hero faces something to take risks. This may be a problem or challenge he needs to overcome. After this step, he is afraid when his master tries to refuse adventure as "rejected". After that, it was "meeting with Mentor". This is the hero who gave him advice and met someone who can prepare him to move forward. In the fifth step "Beyond the first threshold", the hero leaves the "ordinary world" and starts traveling. "Test, alliance, enemy" means that the hero learns the rules of the new world and encounters new challenges and tests to make allies and enemies