Zadtootaghaj, Saman, Schmidt, Steven, Barman, Nabajeet, Möller, Sebastian and Martini, Maria G. (2018) Classification of video games based on game functions related to video coding complexity. At:, (Editor) Annual Network and System Support Game Annual Seminar (NetGames), 2018. USA, Piscataway: Institute of Electrical and Electronics Engineers, ISSN (Online) 2156-8146 ISBN 9781538660980 (unpublished)
In recent years, the popularity of services such as Twitch.tv and YouTubeGaming has grown, the application for video streaming of game content has grown dramatically. Encoding of the game video stream needs to be executed in real time, so there are strict encoding restrictions. Therefore, many conventional encoding optimization methods such as multipass encoding are not suitable for live game video streaming applications. Video quality of streaming service is highly dependent on content. This also applies to traditional content, but there are lots of game features that does not change much over time. Therefore, it is possible to optimize the encoding process using such game specific information. In this paper, we present the classification of the game using functions such as the type of camera motion, texture details, static area of the scene. Using the game video database from different types and complexities, we got the cluster corresponding to the calculated quality value (VMAF). The derived game characteristics are then mapped to a quality level to obtain a decision tree based game classification. It shows how classification can be used for coding bit rate selection and quality prediction.
The type of video game is a category assigned to video games based on game interaction, not visual difference or narration difference. The type of video game is defined by the challenges of a series of games, and unlike other fictional works (movies, books, etc.), it is categorized independently of the content of the setting and game world. For example, shooting games are still shooting games no matter where they happen. Chris Crawford first tried to classify different types of video games among "art of computer game design" published in 1984. In this book, Crawford will focus on player's game experience and activities. Here also he says, "The state of computer game design is changing rapidly, therefore we are hoping that the proposed taxonomy in the short term is outdated or unsatisfactory.
There are many categories of video games. These categories are also called genres. Video games can be categorized into several different types. Video games are often classified into groups that represent the type of system you are using, such as games for computer systems and games for game machines. Action Video games are games that emphasize physical problems such as adjustment of hands and eyes and reaction time in many cases. In most action games, players usually control the character of the main character. The character must navigate the level, collect things, avoid obstacles, and fight enemies with various attacks. Players will win the game by clearing a series of levels