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2024-02-19 17:33:45

...... * ... ... Roland Barthes argues that in his book "Mythology" published in 1957, it can not separate language from ideology and power structure. Barthes notes that what is mentioned is the importance of two levels - primary, most commonly accepted (four legs, bark, odor), and second level - culturally acceptable "Signs (so" dogs "admit that they can work elsewhere, which may be" villains "or" ugly women "). The explanation he is using is now very common - extensions and implications

.......... Barthes has the chapter "Mythology" - "Toys" and analyzes the expansion and meaning of children's toys. He was one of the first theorists to recognize that these toys are preventing children from taking on the role of sex. "All the toys that people often see are essentially the adult world's microcosm" (Barthes, 1972, p. 53). For example, she said that a girl's doll has a meaning. The future as a role of mothers to understand "(Barthes, 1972, p. 53) Applying it to video games, you can quickly see the semiotics, in particular the semiotics applied to ideology. The role of global society If we feel guilty about making too many games for boys, you may think that we are meeting the expectations of boys.

.......... "French toys are usually based on imitation products whose purpose is not to create creator but to create children" (p. 54) - life is a "microcosm of life" French toys show the fact that kids are miniature reflexes of adults - they provide too much direction - they know that children have their own imaginative richness, according to Barthes - I will not allow you to participate in the game

.......... By offering children "artificial" materials and toys, did we provide them with an "artificial" worldview?